About this opportunity
Opportunity Overview
This is a 3D Artist Intern position at Tencent, where you will create high-quality hard-surface game assets. The role involves high-poly modeling, low-poly modeling, and UV unwrapping/layout. You will work with the team to integrate assets into game engines like Unreal Engine or Unity. The company values diversity and equal opportunity. The internship is for students or individuals with a background in art, digital media, 3D animation, game design, or related fields. You will need to have a personal portfolio with complete hard-surface and PBR works. The company is looking for someone with proficiency in 3D modeling software and a strong eye for material qualities. As a 3D Artist Intern, you will be part of a team that explores the use of generative AI tools in asset production workflows. You will need to be proficient in tools like Substance Painter or Mari for PBR material and texture creation.
Responsibilities
- Create high-quality hard-surface game assets, including vehicles, weapons, machinery, sci-fi environment props, and other related objects
- Perform high-poly modeling, low-poly modeling, and UV unwrapping/layout
- Bake normal maps and related texture maps from high-poly models to low-poly models
- Create realistic material and texture effects based on the PBR workflow
- Import completed assets into mainstream game engines such as Unreal Engine or Unity
- Collaborate with programmers and game designers to restore and adjust the final in-engine visual results
- Explore the integration of generative AI tools into early- and mid-stage asset production workflows
Benefits
- No benefits are specified for this internship
Requirements & Qualifications
- Majors in art, digital media, 3D animation, game design, or related fields are preferred
- Personal portfolio with complete hard-surface and PBR works is required
- Proficient in at least one mainstream 3D modeling software, such as Maya, 3ds Max, or Blender
- Solid foundation in hard-surface modeling, with clean topology, reasonable edge flow, and accurate structural design
- Proficient in Substance Painter or Mari for PBR material and texture creation
- Familiar with the complete high-poly to low-poly baking workflow using tools such as Marmoset Toolbag or Substance Painter
- Familiar with common AI image generation and model design workflows
- Strong self-learning ability and teamwork spirit
- Passionate about emerging technologies, such as virtualized micropolygon geometry technology and AI-assisted production workflows
- Proficiency in Blender for efficient hard-surface modeling, including experience with plugins such as HardOps and Boxcutter
- Hands-on experience integrating assets into Unreal Engine 5 or Unity projects/demos
- Ability to use Stable Diffusion or Midjourney for controllable image generation
- Familiarity with ZBrush sculpting, especially for assets involving both hard-surface and organic elements
How to Apply
- Review the requirements and responsibilities for the 3D Artist Intern position
- Prepare your personal portfolio with complete hard-surface and PBR works
- Click the Apply button below to submit your application
Ready to apply?